Call for papers
Paper Submissions:
PCSC 2022 is organized by the Computing Society of the Philippines to enable local and neighboring computing educators, researchers, ICT professionals, and students to interact and to share their work in computing, computer science, computational science, and information and communications technology (ICT). The conference features special lectures by prominent researchers and educators and contributed papers in ICT, computing, computer science, computational science, and related disciplines.
Important Dates
Conference Dates: May 6-7, 2022 (Thursday-Friday)
Early bird registration deadline: Sat, April 2, 2022
Deadline of Paper Submission: Mon, January 24, 2022
Extended Deadline of Submission: Mon, February 21, 2022
Notification of Authors: April 9, 2022
Submission of Camera-ready Papers: Fri, April 18, 2022
Submitted papers must be original, and not submitted concurrently to a journal or another conference/symposium. Each submitted paper will be peer-reviewed by at least two reviewers and must get an average positive rating for inclusion in the conference program and proceedings.
Papers must use prescribed PCSC 2022 templates and must be submitted as PDF through the Easy Chair conference system at https://easychair.org/conferences/?conf=pcsc2022. You may have to create an account first at www.easychair.org in order to submit your paper.
PCSC 2022 will not accept any paper which, at the time of submission, is under review for or has already been published or accepted for publication in a journal or another conference. Authors are also required not to submit their papers elsewhere during PCSC2022 review period.
Areas of Interest - includes (but are not limited to)
Natural Language Processing
Intelligent Systems (AI and Computational Intelligence)
Affective and Empathic Computing
Computational Theory and Algorithms
Modeling and Simulation
Computer Networks
Ubiquitous and Pervasive Computing
Software Engineering
Databases and Information Retrieval Systems and Application
Emerging Areas in Computing